Automate the everyday
Routines, work priorities, hauling and production chains keep the colony fed, warm and busy without a thousand separate orders.
Build a self-sufficient colony in a mystic valley. Run its economy, protect its people and make their lives happy.
Morrowick Valley is a pixel-art colony sim. You set routines, work priorities, supply and production, and the settlement learns to look after its people on its own. Your job is to plan, solve problems, and keep everyone alive and happy.
Routines, work priorities, hauling and production chains keep the colony fed, warm and busy without a thousand separate orders.
Names, pasts, traits and skills. Eight needs, moods, relationships and families. Every colonist has their own dossier.
Fog-bound mires, ancient forests and strange inhabitants. Expeditions bring back what your workshops need.
Food, firewood, warm clothes and a warm bed for everyone. Autumn sends a countdown — winter grades the colony.
Exploration is not about clearing the map. You head out when the colony needs willow for a fishing rod, resin for a charm or moonglass for a lens — then bring it home.

Wanders by day, rests at night. Peaceful — until someone strikes it.
PEACEFULSlowly patrols its patch of bog and attacks anyone who settles too close.
TERRITORIALDrifts and glows above the water. Harmless — as far as anyone knows.
HARMLESSPacks of three. Patrols at night, calls its kin, and hears the noise of your work.
DANGEROUSVEIL CHARMMoonglass, ember resin and fibre make a charm that lets its wearer slip past the valley's watchers a little longer.
Captured from the current development build. Interface and art are still evolving.
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Everything the colony does leads to one goal: getting through winter. In autumn a letter arrives with a countdown and a list of what is still missing. A prepared colony greets the snow in high spirits; an unprepared one faces a hard season. Neighbours live through the same year — friends send supplies, enemies choose this moment to raid.
For fans of RimWorld, Stardew Valley and The Sims who want a calmer, cosier colony with real stakes.

A Proton build with full gamepad controls is being prepared for Steam Deck.
IN TESTING
A wishlist on Steam helps a two-person studio more than you might think — and Steam will tell you the moment the game is out.